Patch 1
The first patch uses three different groups of generators, a pulse generator attached to a random number generator, a pulse generator attached to an envelope generator, and a wave generator, to adjust the color of the dancer continuously throughout the patch. I went through many renditions of this patch, noticing an interest in watchers. I therefore, in the end, placed a sound watcher in this patch that increases the size of the dancer’s dots when the room get louder. I tried emulating a disco feel with the patch and therefore used fish eye on the bubbles video to create a rounded effect. I also used difference and motion blur to distort the video slightly. I wanted to crop the video into a circle and have a mouse watcher be able to adjust its location in the crop size (imagine a spinning disco ball), but I could not find the appropriate actors.
Patch 2
In the second patch I used to reflectors, one horizontal and one vertical, to create a four way reflection of the dancer. I then introduced difference and shimmer actors. I had difficulty using reflector actors. I wanted to use a 4 way reflector (or possibly larger), but every time I introduced it, it would cut the output and I could not make it appear again no matter what I adjusted. My work around, therefore, was to use multiple reflector actors. I used a circular screen actor with two pulse/envelope generators to adjust the position and a wave generator to adjust the line spacing. I spent a long time attempting to introduced rendered objects, such as lines. I wanted them to reach across the screen in random patterns and although I finally managed to get them to render in the correct form, I could not work out how to do this randomly. Do I need to set parameters on the random number generator that decides their beginning and ending xy position?