This week I focused on content and interviewed my friends about the ways in which they connect (or feel like they don’t connect) virtually and which parts of their body they use to express themselves. Some of them said they leave their camera on just so that their professors “does not feel alone” or feels acknowledged but the majority also felt very tired of zoom and constantly “being watched”. This made me thinking that filters could actually a good mask or ‘ comfort layer’. We would still see each other and our movements – in essence our presence – but maybe we don’t need to see each other’s faces in full resolution with every yawning and scratching your nose unless we speak…
I was also looking at the new shaders of this week and particularly like the masked mosaic delay (Example 22). I was initially wanted to prerecord everything and insert my own video or animation as texture to be masked but with this example, I liked how the face/body was made up of close-ups of its parts, i.e. the area of the eyes had close-ups of the eyes and the same goes for the mouth (do you know what I mean?). This made me think that it would actually be nice to have this real time experimentation so that my final is not just a ‘finished product’ going out there but also an experimental experience for those interacting with the shader as well.
I am looking forward to learn about our class content today as it might allow me to take input from an actual Zoom meeting and pull it into my shader which might refine my idea of final presentation or performance.